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   Shuffler Manual: www.shuffler-manual.papermakeit.com

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Shuffler Version 2.15.00 - Changelog - June, 26 2020
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1) Added Auto Update Check. Shuffler connects automatically to papermakeit.com to check if there exists a newer release to download. The upper left light bulb is now green (updated), yellow (no connection to check) or red (outdated). Users can unflag this Auto Check in Key Board Setting customization and Save the changes.
2) Added 10 FX to the Hexagon system lines.
3) Hexagon Grid elevation can now be moved across the Elements.
4) Line and number colors in the Hexagon System are now independent each other.
5) User Object/Floor Library now shows the name of the image loaded. If the name begins with h00/h10/h30/h60/h80 that prefix is cropped.
6) Bugs fixed.


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Shuffler Version 2.14.02 - Changelog - May, 27 2020
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1) Minor formatting fix.
2) Bugs fixed.


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Shuffler Version 2.14.01 - Changelog - July, 20 2016
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1) Changed Command Keys map.
2) Added Comman Key Change page. Users can set their own customized Command Keys map and save it in "Configuration.txt" file. This file must be placed inside the same directory of Shuffler.
3) Bugs fixed.


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Shuffler Version 2.13.01 - Changelog - February, 28 2016
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1) Added "Save Selection to PNG" to create a single png file cropping a map.
2) Modified the "Save All to PNG" feature, now saving only the map and not a full page image.
3) Bugs fixed.


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Shuffler Version 2.12.01 - Changelog - August, 24 2015
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1) Square Grid System enhanced. User can draw a custom Square Grid modifing: style, size, thickness, color, rotation, ratio, transparency, frequency, FX of lines and crosses.
2) A new Extra Set included: Outdoor. It let you to create nice hill or smoth crates of green. Grab one from the library and use the Up and Down arrow keys to change the image. it will be explained on the manual in a near future.
2) Bugs fixed.
3) Started an online Manual: www.shuffler-manual.papermakeit.com. Work in Progress. A Guide to the new feature Square Grid System is already on.


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Shuffler Version 2.11.03 - Changelog - October, 11 2014
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1) Bug fixed (Load issues).


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Shuffler Version 2.11.02 - Changelog - May, 16 2014
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1) Bugs (for upcoming Extra Sets) fixed.


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Shuffler Version 2.11.01 - Changelog - March, 16 2013
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1) Bugs (for upcoming Extra Sets) fixed.


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Shuffler Version 2.11.00 - Changelog - October, 28 2012
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1) Added a new Sci-Fi Console.
2) Included Infinite Figure Designer Tool (Magnets and BackFigure implementation for Extra Sets Figures).
3) Bugs fixed.


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Shuffler Version 2.10.3 - Changelog - January, 25 2011
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1) Bugs fixed.


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Shuffler Version 2.10.2 - Changelog - January, 15 2011
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1) Activated transparency and Overlay blending mode features to Extra Set Elements.
2) Added Mirroring feature to Elements. Press J key for horizontal flip and K key for vertical flip.
3) Bugs fixed.


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Shuffler Version 2.10.1 - Changelog - October, 9 2011
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1) Bugs fixed.


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Shuffler Version 2.10.0 - Changelog - September, 29 2011
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1) Added a new switch on/off section: you can now add a square grid over the map so to have both versions with or without the black lines. Use bordless tiles for this purpose. This grid can be moved forward or backward by dedicated buttons for a nicer look over or under objects.

2) Added the capability to "read" the height of the User Object. Each User Image can be renamed following this scheme:

h00 = no shadow
h10 = little shadow
h30 = car like height shadow
h60 = truck like height shadow
h80 = tree like shadow

For example: h30-myimagename.png

The system will add different shadows according to the value read. Note: without any prefix the system will not apply any shadows.

3) Floor tiles keep snapping if rotated by 90 degrees or multiples.
4) Floor tiles snap changed from 150px to 50px.
5) Bugs fixed.


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Shuffler Version 2.9.5 - Changelog - March, 28 2011
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1) Water Tile is now with a thinner border: this fits better for larger grids.
2) Bugs fixed.


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Shuffler Version 2.9.4 - Changelog - March, 15 2011
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1) Bugs fixed.


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Shuffler Version 2.9.3 - Changelog - March, 9 2011
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1) A bug fixed.


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Shuffler Version 2.9.2 - Changelog - February, 28 2011
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1) A bug, hard to die, fixed.


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Shuffler Version 2.9.1 - Changelog - February, 25 2011
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1) Bugs fixed.


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Shuffler Version 2.9.0 - Changelog - February, 23 2011
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1) Edit Tool finalized with all key commands included in a graphical interface. You can resize, rotate, change layer and frame, duplicate and cancel the Element. Added an Edit Panel that helps you to find all Element characteristics.
2) Snap feature doesn't work with a modified Element so to have a better positioning.
3) Added Rat Element in five poses under FX section.
4) Added Skeleton Element in four poses under FX section.
5) Bugs fixed.


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Shuffler Version 2.8.4 - Changelog - January, 29 2011
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1) Added Auto Incremental Save feature. When Save is called, the system add the save time to file name, so to have each time an auto incremental file name.
File name is now:
MyMap-Rec-yyyy-MM-DD-hh-mm-ss.smp
If the User change the name to UserMap, with the following save call, system replaces MyMap with UserMap and adds again the save time.
When Load is called, the system suggest that name with the following Save call.
2) Added an Early Edit Tool (still in ALPHA, so consider this only a test to see what happens). The Edit Tool is activated by a top left button or by E key.
3) Bugs fixed.


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Shuffler Version 2.8.3 - Changelog - January, 8 2011
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1) Added Auto GUI resize.
2) Added two buttons for manual GUI resize.
3) Added Default GUI size button.
4) Fixed severe bugs.


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Shuffler Version 2.8.2 - Changelog - December, 25 2010
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1) Extra Sets Menu in final version.
2) Added values control in Hex Grid System.
3) Added full clone feature for Dynamic Text.
4) Added red light to close window button in Colour Picker Menu.
5) Added Numbering system for Hex Grid system.
6) Added Dot Grid system for Hex Grid system.
7) Added RESET button to Hex Grid system.
8) NORMALIZATION and Layers join. "Normalization" means that each item in library needs to be designed in a final scale and not resized during Drag&Drop phase like currently. This means that all previous maps (smp) have to be updated to reflect this new global system. How to do that: load smp and save it again. That's all!
9) Now ALL objects can be moved Upward (H) or Downward (B) indifferently. Every new object is placed always on top of the others but can be lowered by pressing (B). Keep (B) pressed for a fast move.
10) Improved Water FX: now objects below water keep their filters (mainly shadows and blendmode). Water level can be moved upward (H) or downward (B) as the other objects or deleted (X). Click on Water area to activate the FX.
11) Dirt FX and Fog FX layers can be moved upward (H) or downward (B) as the other objects or deleted (X).
12) Shadows layer (darkness and natural lights) is on the same layer so to have interactions. Left-click on darkness to move forward (B) or downward (B). Left-click on light bulbs to move only the lights forward (H) or downward (B) within Darkness layer.
13) Wall Sections layer is on top of all the others.
14) Now even Elements that were able to rotate only by 90' can rotate freely (by 5', indeed).
15) When loading User images, no more needed to click on Loader red button.
16) Resize feature converted from Scale Up/Down to Width/Height fixed increase amount. This leads to a more precise Element positioning.
17) Bugs fixed.


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Shuffler Version 2.8.1 - Changelog - November, 12 2010
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1) Concrete floor tile goes under asphalt.
2) Join Map: fixed transparency.
3) Bugs fixed.
4) Added additional Menu for Extra Sets Section so to accept in future more than one Extra Set at the same time.


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Shuffler Version 2.8.0 - Changelog - November, 4 2010
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1) Added a new button on left top side of GUI: it switches on/off an Hex Grid.
2) Implemented a powerful Hexagon Grid System. User can draw customer Hex Grids modifing: size, thickness, color, rotation, ratio and transparency. Activated Save feature when Grid is on.
3) Bug fixed.
4) Implemented a Check when loading corrupted files.


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Shuffler Version 2.7.1 - Changelog - October, 21 2010
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1) Added Wooden and Iron Fences (UP and DOWN arrow key to switch from one to the other).
2) Activated Fill feature for Floor User Images (CONTROL key).
3) Introduced Extra Sets Section. One Extra Set available for Shuffler (Vehicles).
4) Bug fixed.


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Shuffler Version 2.7.0 - Changelog - September, 14 2010
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1) Added Duplicate key command (D).
2) Added Cancel Element key command (X) as alternative to Dragging out.
3) Changed depth priority on tiles laying on the same level:
	3.1) Added MoveUp key command (H).
	3.2) Added MoveDown key command (B).
4) Added Print Panel with 5 grid scales: 1.5", 1", 20mm, 15mm, 10mm.
5) Added Save to PNG Panel to reflect the new 5 scales.
6) Move buttons move tiles by half square instead of one square each time.
7) Added Sofas and Armchairs tiles.
8) Added two Space Corridors floor tiles.
9) Added one Space Corridors door with half or whole entrance (Up or Down Arrow key).
10) Added a full Bathroom.
11) Modified straight pipeline dimension (you need to modify previous maps with pipelines for compatibility).
12) Changed GUI buttons color.
13) Bugs fixed.


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Shuffler Version 2.6.3 - Changelog -  July, 03 2010
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1) User Images format can be bmp, gif, jpg, jpeg and png.
2) User Images can have their own individual name.
3) Some Floor Tiles and all Floor User Images can be resized.


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Shuffler Version 2.6.2 - Changelog -  June, 19 2010
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1) Changed Help Page.


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Shuffler Version 2.6.1 - Changelog -  June, 14 2010
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1) Changed Help Page.

2) Bugs fixed.


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Shuffler Version 2.6.0 - Changelog -  June, 10 2010
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1) Added Plug-In receiver (User Images).

2) Added Save to png feature.


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Shuffler Version 2.5.0 - Changelog -  April, 24 2010
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1) Added MOVE tiles feature.


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Shuffler Version 2.4.4 - Changelog -  March, 27 2010
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1) Added 13 Rugs.

2) Added FILL feature to Wood Floor.

3) Added 5 more trees with colored leaves.

4) Added randomly fallen leaves.

5) Floor tiles can now be placed between two squares.

6) Added oblique colored lines.

7) Added Head Rails to Train System.


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Shuffler Version 2.4.3 - Changelog -  March, 9 2010
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1) Bugs fixed.


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Shuffler Version 2.4.2 - Changelog -  February, 28 2010
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1) Added extended images for Armageddon Hour Board Game (Ganesha Games).

2) Added SubWay Entrance.

3) Added Garden Grass Tile.

4) Added rectangular and rounded Bushes in two kind of leaves.

5) Added wooden Bench.

6) Added two kind of randomly generated trees: with and without green leaves.

7) Bugs fixed.


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Shuffler Version 2.4.1 - Changelog - February, 10 2010
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1) Added FILL feature to Asphalt and Pavement.

2) Bugs fixed.


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Shuffler Version 2.4 - Changelog - February, 7 2010
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1) Added a new Section: OUTDOOR
Tiles: Dark Ashpalt, Large Gres Pavement, Road Arrows, Road Lines (White, Red, Yellow, Blue), Road Text, Manhole Cover, Sewer Grate, Triangle, Curve-Straight-Corner Riddles.

2) Bugs fixed.


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Shuffler Version 2.3 - Changelog
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1) Added DIRT FX for floor tiles. It is random generated, it can be rotated, resized to x and y direction separately and the intesity of dirt can be changed by pressing UP/DOWN arrow keys. You can also overlay more than one Dirt to the same tile for different effects.

2) Added FOG FX. Similarly to DIRT, FOG is randomly generated and fully custimizable.FOG can be modified in its transparency by pressing UP/DOWN arrow keys.

3) Added DEEP WATER FX. Randomly generated, this FX creates the effect of a deep water pool, adding a visible distortion to the underneath levels. This FX can be applied only once in each Map. It takes a lot of power from CPU. You can modify the size of the pool and, to activate the effect after resizing the pool, click again on it.

4) Added, accordingly, some buttons to the upper left side of the panel, to switch on/off the new FXs so that you can move the objects below the FXs themselves.

5) Added a rusty metal tile for floors.

6) Added a heavy metal tile for floors.

7) Radically modified the code of Map Joiner. To save CPU power, each Map is transformed into a bitmap before uploading the next Map.

8) After opening the Color Menu you have to close it before moving the tiles.

9) Lights can have now 360, 180 and 90 degrees cone.

10) Several bugs fixed.